System guide · recipe status
100 Days at Sea potions: system guide and recipe status
Understand the Potion Table and ingredient model before trusting a copied recipe list.
Two research sources describe a Potion Table that combines three ingredients, commonly including an Essence, and groups potions into Healing, Attack, Defense, Utility, and Wacky categories. Exact recipes, effects, duration, and stacking are not published as final facts here because the community recipe graphic is explicitly untested and the unlock/cost details still need the current UI.
How the potion system is described
| System element | Shared research signal | State |
|---|---|---|
| Ingredient slots | Sources describe combining three materials at the Potion Table. | Shared lead |
| Essence | Essence is used as a potion ingredient in the researched system. | Publishable overview |
| Categories | Healing, Attack, Defense, Utility, and Wacky appear in both source structures. | Shared structure |
| Recipe behavior | Fandom says recipes can display after crafting, while the exact behavior needs a current UI check. | Needs source |
The five category map
Use the categories to decide what you want to verify, not as proof that a particular named potion has a particular numerical effect.
| Category | Useful question | What is not claimed |
|---|---|---|
| Healing | Does the item restore health, and can it be used on another player? | No healing amount or target rule. |
| Attack | Does it alter weapon, melee, magic, or companion output? | No damage multiplier or duration. |
| Defense | Does it change survivability or incoming damage? | No immunity or resistance value. |
| Utility | Does it change movement, hunger, building, or currency? | No efficiency percentage. |
| Wacky | Does it create a transformation or unusual movement effect? | No transformation recipe or timer. |
Unlock and cost conflict
The source pack contains two different descriptions: Fandom places the Potion Table in the crafting progression, while TechWiser presents a Bonfire 3 candidate with a candidate cost of 5 Metal, 10 Wood, and 1 Glue/Goo. Because the item name and gate were not captured in a current game UI, this page keeps the disagreement visible instead of selecting one number.
Use the five-category map and the Essence link to plan a test. Do not spend time or resources based on an unverified recipe, effect, unlock level, or material synonym.
How to verify a recipe
Record the table label
Capture the exact UI name, Bonfire/crafting gate, and displayed cost.
Test one three-item input
Record the inputs, whether they disappear, the output name, and the completion behavior.
Observe the effect
Check who can use it, how long it lasts, whether it stacks, and whether the UI shows a quantity or timer.