Structured guide · progression

100 Days at Sea crafting guide: tiers and build choices

A reliable map of the crafting system, with the unverified cost table kept out of the final answer.

What is confirmed

Fandom’s Crafting & Structures page and TechWiser’s crafting guide both organize the system around seven crafting tiers connected to Bonfire progression. That shared structure is publishable; individual costs, exact unlock wording, limits, and production output still need a current in-game UI check.

Seven tiers, one progression question

Think of the tiers as a planning map, not a promise that every item becomes available under an identical UI label. The sources agree on the seven-step shape, while the Stage 3 ledger flags exact gates and material naming for verification.

TierUse this row for planningPublication status
Tier 1Read the starter set and establish what the current Bonfire unlocks.Shared structure
Exact item list not stated.
Tier 2Plan basic raft pieces and early utility around the first stable loop.Shared structure
Exact costs withheld.
Tier 3Check the utility candidates that support food, materials, navigation, and repair.Shared structure
Current UI gate needs proof.
Tier 4Compare the next defensive or resource upgrade against your actual bottleneck.Shared structure
Do not infer cost from a list.
Tier 5Reserve higher-tier materials for a plan; do not spend them just to fill the menu.Shared structure
Item availability can change.
Tier 6Use the progression map to identify a later goal, not an early mandatory route.Shared structure
Exact item list not stated.
Tier 7Verify the end of the current crafting progression before publishing a full database.Shared structure
Production details need a fresh build check.

Core materials and naming caution

The material family that appears across the crafting research is Wood, Metal, and a third adhesive-like item whose English naming is inconsistent across sources: Glue, Goo, or Green Gum. Until the item label is checked in the current UI, this guide keeps the alternatives visible instead of silently merging them.

Material familySafe working descriptionDo not assume
WoodA recurring building and crafting input in the researched guides.A fixed yield, best route, or exact early cost.
MetalA recurring crafting and utility input in the researched guides.That every guide’s Metal source or amount is current.
Glue / Goo / Green GumA source-naming conflict that needs the in-game item label.That the three names refer to one item or have identical recipes.

What should you build first?

For a first run, choose the tool that closes the problem you are actually hitting. Pro Game Guides and TechWiser both surface Sawmill, Crab Trap, and Map Radar as useful early candidates; that makes them good planning prompts, not a universal tier list.

A

Sawmill for a Wood bottleneck

Consider it when collecting raw Wood is slowing down the next raft or base step. Do not publish a cost or output rate without the current UI.

B

Crab Trap for a food bottleneck

Consider it when food, not construction, is the part of the loop that keeps breaking. The exact production behavior remains unverified.

C

Map Radar for a navigation bottleneck

Consider it when the value of the next expedition is limited by finding a destination. Its current cost and display behavior need a fresh check.

Why this page does not show the full cost table

TechWiser provides a detailed candidate cost list, but the Stage 3 rules require more than one guide’s table before treating exact costs as stable. Publishing an attractive but untested table would make the page look complete while increasing the chance of misleading a player.

Crafting verification checklist

  1. Open the current Bonfire and crafting UI and record the exact tier label.
  2. Copy each item name exactly, including Glue/Goo wording.
  3. Record cost, unlock condition, limit, output, and dismantle behavior separately.
  4. Mark the screenshot/build date so an update can be compared later.

Sources and confidence

The seven-tier claim is the only structured progression detail promoted as a shared fact here. The rest is either a route suggestion or an explicit verification boundary.

Fandom · Crafting & Structures ↗B2 · community structure reference · page marked updated 13 Aug 2026TechWiser · Crafting items ↗B1 · edited crafting reference · updated 08 Aug 2026Pro Game Guides · Beginner guide ↗B1 · early utility route lead · updated 04 Jul 2026

Continue from here